The process of determining whether a creature succeeds in resisting an effect in the fifth edition of a particular tabletop role-playing game hinges on a system that involves dice rolls, modifiers, and a target number. This process dictates if a character avoids damage, resists a condition, or negates the effects of a spell or ability. For example, if a wizard casts fireball, creatures within the area of effect must attempt a Dexterity check to halve the incoming damage.
Success or failure in resisting such effects is fundamental to character survival and the overall dynamic of encounters. This mechanism provides a layer of uncertainty and risk, making combat and exploration more engaging. Furthermore, the system has evolved from earlier editions of the game, with changes focusing on streamlining and balancing the player experience while maintaining a sense of challenge.