A tool designed to compute the relative strength of a collection of miniatures used in tabletop wargaming. These utilities often incorporate the officially published values assigned to each unit, wargear option, and special ability to generate a numerical total representing the army’s overall cost. As an example, a squad of Space Marines might cost 100 points, while a powerful tank could cost 200 points; a complete army is constructed within a predefined points limit.
The use of a points-based system is fundamental to ensuring balanced gameplay within a competitive environment. It allows players to assemble armies of comparable strength, mitigating the advantage that might otherwise arise from simply fielding the most powerful or expensive units. This approach to army construction has evolved over time, with continual adjustments made to point values to reflect real-world game data and address imbalances in unit effectiveness. These adjustments help maintain a fair and dynamic gaming experience.