In Kerbal Space Program (KSP), a critical element for mission planning involves determining the change in velocity, a scalar value indicating the amount of “effort” required to perform a maneuver. This scalar quantity, expressed in meters per second (m/s), reflects the propulsive capability needed to accomplish orbital changes, landings, or interplanetary transfers. For example, achieving low Kerbin orbit necessitates a certain amount of this propulsive capability, while traveling to Duna (the KSP equivalent of Mars) requires significantly more.
Accurately estimating the propulsive capability needed is paramount for mission success. Insufficient propulsive capability leads to stranded spacecraft, failed landings, or inability to reach desired destinations. Conversely, overestimation results in inefficient designs, carrying excess fuel that diminishes payload capacity. Historically, players relied on community-created charts and trial-and-error. However, the game now includes tools and resources to help players perform these estimations more effectively.