A tool designed to compute the typical damage output for characters or creatures within the Dungeons & Dragons role-playing game. These utilities typically factor in the weapon’s damage dice, relevant ability modifiers (such as Strength for melee attacks or Dexterity for ranged attacks), proficiency bonuses where applicable, and any other features or effects that influence damage rolls. For example, a Greatsword deals 2d6 slashing damage. With a Strength modifier of +3, the damage for each attack would be calculated by averaging the roll of 2d6 (which is 7) and adding the modifier, resulting in a typical damage output of 10.
The value of these calculations lies in their ability to inform strategic decision-making. By determining the typical damage output of various attack options, players can make informed choices about which actions are most likely to yield favorable results in combat. Dungeon Masters also find these computations useful for balancing encounters, ensuring that challenges are appropriately difficult for the party’s level and capabilities. The practice of estimating damage output has existed since the early editions of the game, albeit often performed manually. The advent of digital tools has significantly streamlined and improved the accuracy of this process.